AI Insights · Timothy · July 2022
Top 5 Slime Games on Android in UAE: Q2 2022 Performance
A review of the top 5 slime games on Android in the UAE for Q2 2022, focusing on their weekly downloads, active users, and revenue trends.
In Q2 2022, the top 5 slime games on the Android platform in the United Arab Emirates showed varied performance in terms of weekly downloads, active users, and revenue. Here's a detailed look at each app's performance.
Super Slime Simulator: DIY Art by Dramaton saw a notable fluctuation in weekly downloads, starting at around 1.1K in late March and peaking at 1.5K in early April. However, downloads decreased steadily, bottoming out at 495 in mid-June but slightly recovering to 788 by the end of June. Active users followed a similar downward trend, from 3.8K in late March to 2.7K by mid-June, before a slight increase to 3.2K at the end of the quarter. Revenue was minimal, with only $1 recorded in the first week of the quarter.
Slime ASMR Simulator DIY Slime from Jamcoco experienced consistent weekly downloads ranging between 297 and 486. Active users remained relatively stable, starting at 1.3K and ending the quarter at around 1.2K. There was no recorded revenue for this app during the quarter.
Slime Simulator Time: 3D ASMR by Questzy showed a significant increase in weekly downloads from 37 in late March to nearly 1K by mid-June, demonstrating growing popularity. Active users mirrored this trend, rising from 760 in late March to over 2K by the end of June. Like the previous app, there was no recorded revenue.
Goo: ASMR Slime Simulator by EXOMIND had a strong start with 1.4K downloads in late March, but downloads plummeted to near zero for most of the quarter, with a slight uptick to 14 by the end of June. Active users also dropped from 10.7K in late March to 6.1K by the end of June. No revenue was recorded during this period.
Lastly, World of Slime Simulator Games by Tech Consolidated Inc. had low but steady weekly downloads, peaking at 121 in early May but falling to single digits by the end of June. Active users showed a similar trend, starting at 82 and peaking at 210 in early May before declining to 112 by the end of June. There was no recorded revenue for this app.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower's website.